Interactive 3D · companion to the Phase II spatial-intelligence paper
Interpose, absorb, recover — strike where it is, not where it was
Four scenarios on one engine. Watch a robot fighting league and you see the same defect: a unit commits to a strike at an opponent that has already moved, because its recognition loop is tens of milliseconds behind. Fix that, and the same competence becomes protective. Every run begins the same way: an infrared marker — the only human input — designates either a protected entity or a threat; the LiDAR layer then gives the machine a fast, predictive, defensive response. LiDAR sees 360° and predicts between frames, so the unit commits to the intercept point. Vision sees only a ~60° cone in front of itself — everything else is untracked, which is precisely why it reacts too late. And because a fall is cheap for a machine it commits at full speed and runs pre-load → detect → absorb → reacquire to get back up.
Bounded, human-authorised and non-kinetic. In the storeroom, VIP and cordon scenarios the machine interposes, blocks, absorbs and issues verbal or gestural commands — it is unarmed, it does not strike a person and it applies no harmful force. Its whole advantage is that it can take an impact instead of a person having to, and stand up again. This is the paper's Guardian pattern (§6.3), which it places after regulation, not before it. The arena scenario is machine-versus-machine sport — the paper's validation wedge (§6.2) — and is the one place where robots striking each other is the point.
Illustrative animation, not a benchmark. Cadences and latencies are engineering targets or vendor-published capabilities per §3.3; no measured performance is claimed. Collisions resolve with real separation and momentum exchange. Robot model: “RobotExpressive” by Tomás Laulhé (Quaternius), CC0 1.0, modifications by Don McCurdy. Surface textures: ambientCG.com (CC0 1.0).
IR marker the only human inputreflex lane ~1 kHz · commit + recoverLiDAR 10–40 Hz · 360° · predicts the interceptvision recognition ~60° forward cone · ~20–50 ms+ lag
Companion to “A Software-First Spatial-Intelligence Layer for Contact-Capable Robots” (Phase II, submitted; not yet peer-reviewed). Designation uses a coded Class-1 (eye-safe) NIR beacon read by a global-shutter NIR camera and projected into the LiDAR world model — the paper explicitly rejects invisible pointer beams aimed at people. Impulse recovery per §5.2; Guardian pattern per §6.3. Illustrative; no operational claim and no measured performance. Robot model “RobotExpressive” by Tomás Laulhé (Quaternius), CC0 1.0 — modifications by Don McCurdy. Surface textures from ambientCG.com (CC0 1.0).